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You would also have to experiment to find what you like to find out what you get in the Genesis model verses those you choose to import. For example, if you chose to import the FG Modeller obj without taking the Genesis obj into account, you would find that the eyes of the new model are under the eyes of the FG model whereas, if you import the Genesis model and then tweak it, you might find that the head of the Genesis model is under the eyes of the FG model. Just a thought on the things to experiment with if you are considering this. In that case, you could also try taking pictures of faces that you like from magazines, looking at fog buiding, and maybe from a book as well. When choosing a face to import, be sure to look at the overall composition of the face, as well as it's features, such as the eyes, nose, and mouth. You might find great faces in the FG model, but it's hard to tell if they are centered well on your face, etc before you import them.
What I have done with the FG model so far is to first fit the eyes to the FG model instead of trying to figure out how to place an eye and then have the two models mesh. This is mostly because I specialize in Blender and when I choose to import an EG model into there, I want the EG model to work. So now I just take the FG model, generate a new OBJ, fit the eye to the FG model, and then import that into Blender as before. The result is worth it, I'm sure.
If you want to upgrade the model, there are a few ways to do it. One way is to just use the reshape the bones in blender to resize the model. Then if the model you want to use for that makes sense, create a new model in.obj format, and import the head model created in facegen program as a whole into it. d2c66b5586